#ifndef INITD3DPROCESS_H
#define INITD3DPROCESS_H

#include "Process.h"

class InitD3DProcess :
	public Process
{
public:
	explicit InitD3DProcess(void);
	~InitD3DProcess(void);
protected:
	// delta Ms is time delay in milliseconds before update
	virtual void VOnUpdate(unsigned long deltaMs);
};

#endif